It has been suggested that this article or section be moved to Statistics.
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- Please see the Discussion page for reasoning.
A character's stats determine how they function in the game. They include Health, Energy, and Attributes. Sub-stats, like damage bonus, however, are determined not only by the value of the main stat, like potency, but also the level of the character. All characters have a multiplier that effects the value of their sub-stats. As that character levels the value of that multiplier goes up. That being said it is possible for a level 1 character with 500 potency to have a much smaller damage bonus than a level 25 character with 300 potency.
Health
Health determines how much damage a character can take before dying. It regenerates naturally out of combat, and can be restored immediately with a Health Potion or by leveling up.
Energy
Energy is used to activate or maintain a character's class ability. Characters gain energy by attacking enemies or objects, and it naturally decays down to zero if it is not used. It can be restored immediately with a Energy Potion or by leveling up.
Attributes
Attributes are a character's core stats that have a strong influence on gameplay mechanics.
Each attribute contains two sub-stats that are derived from it. Some bonuses and penalties may apply directly to these sub-stats instead of the attribute itself.
Potency
Potency is a measure of the raw power one can bring to bear, enhancing base damage and the amount of Energy which is gained from attacks.
Damage Bonus
Energy per Attack
Swiftness
Swiftness is a measure of fleetness of foot and hand, increasing movement speed and rate of attack.
Rate of Attack
Movement Speed
Endurance
Endurance represents a wellness of body, which in turn increases the amount of damage one can shrug off and the ability to dodge attacks.
Avoidance
- This value is compared against an enemy's accuracy for a chance to allow a projectile to pass through you without dealing damage.
Damage Reduction
Willpower
Willpower represents a strength of conviction, which increases damage done by critical strikes and the rate at which health is regenerated.
Critical Damage
Health Regen
Focus
Focus represents the ability to stay clear headed in the face of danger, increasing the ability to land a critical hit and increases the duration of positive buffs.
Critical Score
- This value is compared against an enemy's critical defense to determine the chance to land a critical hit.