It has been suggested that this article or section be moved to Statistics.
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- Please see the Discussion page for reasoning.
A character's stats determine how they function in the game. They include Health, Energy, and Attributes. Sub-stats, like damage bonus, however, are determined not only by the value of the main stat, like potency, but also the level of the character. All characters have a multiplier that effects the value of their sub-stats. As that character levels the value of that multiplier goes up. That being said it is possible for a level 1 character with 500 potency to have a much smaller damage bonus than a level 25 character with 300 potency.
Health[ | ]
Health determines how much damage a character can take before dying. It regenerates naturally out of combat, and can be restored immediately with a Health Potion or by leveling up.
Energy[ | ]
Energy is used to activate or maintain a character's class ability. Characters gain energy by attacking enemies or objects, and it naturally decays [rate?] down to zero if it is not used. It can be restored immediately with a Energy Potion or by leveling up.
Attributes[ | ]
Attributes are a character's core stats that have a strong influence on gameplay mechanics.
Each attribute contains two sub-stats that are derived from it. Some bonuses and penalties may apply directly to these sub-stats instead of the attribute itself.
Potency[ | ]
Potency is a measure of the raw power one can bring to bear, enhancing base damage and the amount of Energy which is gained from attacks.
Damage Bonus[ | ]
Energy per Attack[ | ]
Swiftness[ | ]
Swiftness is a measure of fleetness of foot and hand, increasing movement speed and rate of attack.
Rate of Attack[ | ]
Movement Speed[ | ]
Endurance[ | ]
Endurance represents a wellness of body, which in turn increases the amount of damage one can shrug off and the ability to dodge attacks.
Avoidance[ | ]
- This value is compared against an enemy's accuracy for a chance to allow a projectile to pass through you without dealing damage.
Damage Reduction[ | ]
Willpower[ | ]
Willpower represents a strength of conviction, which increases damage done by critical strikes and the rate at which health is regenerated.
Critical Damage[ | ]
Health Regen[ | ]
Focus[ | ]
Focus represents the ability to stay clear headed in the face of danger, increasing the ability to land a critical hit and increases the duration of positive buffs.
Critical Score[ | ]
- This value is compared against an enemy's critical defense to determine the chance to land a critical hit.