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It has been suggested that this article or section be moved to Statistics.

A character's stats determine how they function in the game. They include Health Health, Energy Energy, and Attributes. Sub-stats, like Damage Bonus damage bonus, however, are determined not only by the value of the main stat, like Potency potency, but also the level of the character. All characters have a multiplier that effects the value of their sub-stats. As that character levels the value of that multiplier goes up. That being said it is possible for a level 1 character with 500 Potency potency to have a much smaller Damage Bonus damage bonus than a level 25 character with 300 Potency potency.

Health[ | ]

Health Health determines how much damage a character can take before dying. It regenerates naturally out of combat, and can be restored immediately with a Health Potion Health Potion or by leveling up.

Energy[ | ]

Energy Energy is used to activate or maintain a character's class ability. Characters gain energy by attacking enemies or objects, and it naturally decays [rate?] down to zero if it is not used. It can be restored immediately with a Energy Potion Energy Potion or by leveling up.

Attributes[ | ]

Attributes are a character's core stats that have a strong influence on gameplay mechanics.

Each attribute contains two sub-stats that are derived from it. Some bonuses and penalties may apply directly to these sub-stats instead of the attribute itself.

Potency[ | ]

Potency Potency is a measure of the raw power one can bring to bear, enhancing base damage and the amount of Energy which is gained from attacks.

Damage Bonus[ | ]

Damage Bonus This is the amount of damage a single, non-critical hit will do to an enemy.

Energy per Attack[ | ]

Energy per Attack The value indicates how much energy is gained for a successful hit on an enemy.

Swiftness[ | ]

Swiftness Swiftness is a measure of fleetness of foot and hand, increasing movement speed and rate of attack.

Rate of Attack[ | ]

Rate of Attack This is the number of attacks that can be performed per second.

Movement Speed[ | ]

Movement Speed This is the number of tiles that can be crossed per second.

Endurance[ | ]

Endurance Endurance represents a wellness of body, which in turn increases the amount of damage one can shrug off and the ability to dodge attacks.

Avoidance[ | ]

Avoidance This value is compared against an enemy's accuracy for a chance to allow a projectile to pass through you without dealing damage.

Damage Reduction[ | ]

Damage Reduction This amount is subtracted from the damage an enemy inflicts on a successful hit.

Willpower[ | ]

Willpower Willpower represents a strength of conviction, which increases damage done by critical strikes and the rate at which health is regenerated.

Critical Damage[ | ]

Critical Damage This is the multiplier applied to damage when scoring a critical hit.

Health Regen[ | ]

Health Regen This is the amount of health that is restored every second while outside of combat.

Focus[ | ]

Focus Focus represents the ability to stay clear headed in the face of danger, increasing the ability to land a critical hit and increases the duration of positive buffs.

Critical Score[ | ]

Critical Score This value is compared against an enemy's critical defense to determine the chance to land a critical hit.

Buff Duration[ | ]

Buff Duration This multiplies the original duration of any buff by the amount listed.
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