Infiltrator is a stealth class, they use medium-ranged knives as their main method of combat. They boast high Swiftness.
Abilities[ | ]
On activation, the Infiltrator gains +2 Movement Speed and raises their Avoidance to 80% at a cost of an initial 25 Energy for the activation and an upkeep of 15 Energy Decay per second.
Attacking or using this ability again while it is active will deactivate it early and create a spinning dagger at the Infiltrator's current location. This spinning dagger pulses 5 times (once per second) while slowly moving in the direction the Infiltrator was pointing when activating it (a total of 5m). Each pulse creates 8 bullets around the spinning dagger that travel up to 2m and deal (5+([Potency]x([Level]/25)))x1.8 damage:
- With no equipment and lowest level: (5+(14x(1/25)))x1.8 ≈ 10
- With no equipment and highest level: (5+(110x(25/25)))x1.8 = 207
Equipment[ | ]
Infiltrators use Daggers as their weapons, and equip Mantles and Boots for protection.
Skins[ | ]
Skins can be purchased from the Seamstress, or the character creation screen.
Default | Verdant | Serrated | Witness | Ancestral Spirit | Electrum | Chicken Little | Desert | Savannah | Halloween | Dune | Winter |
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150 | 290 | 1500 | 725 | 900 | 435 | 900 | |||||
Availability and prices as of December 30th, 2018. |
Classes |
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Harbinger • Alchemist • Infiltrator • Sentinel • Geomancer • Druid |