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{{stub}}
 
{{stub}}
 
<div class="tabbertab-borderless"><tabber>
 
<div class="tabbertab-borderless"><tabber>
Chain Reaction 1 (Common)= {| style="float:right;"
+
Chain Reaction 1 (Common)={| style="float:right;"
 
|-
 
|-
 
| {{Ancestral Legacy
 
| {{Ancestral Legacy
Line 45: Line 45:
 
| Benefit || 1+([AncestralData.Ancestral_Level]*0.18) ||
 
| Benefit || 1+([AncestralData.Ancestral_Level]*0.18) ||
 
|}
 
|}
{| class="wikitable mw-collapsible mw-collapsed"
+
{| class="wikitable"
 
|-
 
|-
! colspan="3" | Proc
+
! Sets
 
|-
 
|-
  +
| [[File:AL_icon_skull.png]] [[Ancestral_Legacy/Set Bonus#Kill_Set|Kill Set]]
| Projectile damage multiplier || colspan="2" | 1
 
 
|-
 
|-
 
| [[File:AL_icon_percentage plus.png]] [[Ancestral_Legacy/Set Bonus#Damage_Bonus_Set|Damage Bonus Set]]
| Triggers || colspan="2" |
 
{| class="wikitable"
 
|-
 
| colspan="2" | KilledEnemy
 
|-
 
| Chance || 1
 
|-
 
| Chance source || ChanceValue
 
|-
 
| Action || LaunchProjectilesOnTrigger
 
|}
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|-
 
! colspan="3" | Sets
 
|-
 
! colspan="3" | [[File:AL_icon_skull.png|nolink=]] Kill Set
 
|-
 
| colspan="3" style="text-align:center;" | '''Kill Bonus1:''' Increase the proc chance when killing by 5%
 
|-
 
| Required amount || colspan="2" | '''2'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.05 ||
 
|-
 
| colspan="3" style="border: none;" | <hr style="background-color:transparent;">
 
|-
 
| colspan="3" style="text-align:center;" | '''Kill Bonus2:''' Increase the proc chance when killing by 10%
 
|-
 
| Required amount || colspan="2" | '''3'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.1 ||
 
|-
 
| colspan="3" style="border: none;" | <hr style="height:5px;background-color:transparent;">
 
|-
 
! colspan="3" | [[File:AL_icon_percentage plus.png|nolink=]] Damage Bonus Set
 
|-
 
| colspan="3" style="text-align:center;" | '''Damage Bonus Bonus1:''' Increase Damage Bonus by 10%
 
|-
 
| Required amount || colspan="2" | '''2'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| DamageBonus || [DamageBonus]+([DamageBonus]*0.1) ||
 
|-
 
| colspan="3" style="border: none;" | <hr style="background-color:transparent;">
 
|-
 
| colspan="3" style="text-align:center;" | '''Damage Bonus Bonus2:''' Increase Damage Bonus by 20%
 
|-
 
| Required amount || colspan="2" | '''3'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| DamageBonus || [DamageBonus]+([DamageBonus]*0.2) ||
 
 
|}
 
|}
 
|-|
 
|-|
Chain Reaction 2 (Uncommon)= {| style="float:right;"
+
Chain Reaction 2 (Uncommon)={| style="float:right;"
 
|-
 
|-
 
| {{Ancestral Legacy
 
| {{Ancestral Legacy
Line 162: Line 98:
 
| Benefit || 2+([AncestralData.Ancestral_Level]*0.36) ||
 
| Benefit || 2+([AncestralData.Ancestral_Level]*0.36) ||
 
|}
 
|}
{| class="wikitable mw-collapsible mw-collapsed"
+
{| class="wikitable"
 
|-
 
|-
! colspan="3" | Proc
+
! Sets
 
|-
 
|-
  +
| [[File:AL_icon_skull.png]] [[Ancestral_Legacy/Set Bonus#Kill_Set|Kill Set]]
| Projectile damage multiplier || colspan="2" | 1
 
 
|-
 
|-
 
| [[File:AL_icon_percentage plus.png]] [[Ancestral_Legacy/Set Bonus#Damage_Bonus_Set|Damage Bonus Set]]
| Triggers || colspan="2" |
 
{| class="wikitable"
 
|-
 
| colspan="2" | KilledEnemy
 
|-
 
| Chance || 1
 
|-
 
| Chance source || ChanceValue
 
|-
 
| Action || LaunchProjectilesOnTrigger
 
|}
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|-
 
! colspan="3" | Sets
 
|-
 
! colspan="3" | [[File:AL_icon_skull.png|nolink=]] Kill Set
 
|-
 
| colspan="3" style="text-align:center;" | '''Kill Bonus1:''' Increase the proc chance when killing by 5%
 
|-
 
| Required amount || colspan="2" | '''2'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.05 ||
 
|-
 
| colspan="3" style="border: none;" | <hr style="background-color:transparent;">
 
|-
 
| colspan="3" style="text-align:center;" | '''Kill Bonus2:''' Increase the proc chance when killing by 10%
 
|-
 
| Required amount || colspan="2" | '''3'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.1 ||
 
|-
 
| colspan="3" style="border: none;" | <hr style="height:5px;background-color:transparent;">
 
|-
 
! colspan="3" | [[File:AL_icon_percentage plus.png|nolink=]] Damage Bonus Set
 
|-
 
| colspan="3" style="text-align:center;" | '''Damage Bonus Bonus1:''' Increase Damage Bonus by 10%
 
|-
 
| Required amount || colspan="2" | '''2'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| DamageBonus || [DamageBonus]+([DamageBonus]*0.1) ||
 
|-
 
| colspan="3" style="border: none;" | <hr style="background-color:transparent;">
 
|-
 
| colspan="3" style="text-align:center;" | '''Damage Bonus Bonus2:''' Increase Damage Bonus by 20%
 
|-
 
| Required amount || colspan="2" | '''3'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| DamageBonus || [DamageBonus]+([DamageBonus]*0.2) ||
 
 
|}
 
|}
 
|-|
 
|-|
Chain Reaction 3 (Rare)= {| style="float:right;"
+
Chain Reaction 3 (Rare)={| style="float:right;"
 
|-
 
|-
 
| {{Ancestral Legacy
 
| {{Ancestral Legacy
Line 279: Line 151:
 
| Benefit || 4+([AncestralData.Ancestral_Level]*0.72) ||
 
| Benefit || 4+([AncestralData.Ancestral_Level]*0.72) ||
 
|}
 
|}
{| class="wikitable mw-collapsible mw-collapsed"
+
{| class="wikitable"
 
|-
 
|-
! colspan="3" | Proc
+
! Sets
 
|-
 
|-
  +
| [[File:AL_icon_skull.png]] [[Ancestral_Legacy/Set Bonus#Kill_Set|Kill Set]]
| Projectile damage multiplier || colspan="2" | 1
 
|-
 
| Triggers || colspan="2" |
 
{| class="wikitable"
 
|-
 
| colspan="2" | KilledEnemy
 
|-
 
| Chance || 1
 
|-
 
| Chance source || ChanceValue
 
|-
 
| Action || LaunchProjectilesOnTrigger
 
|}
 
|}
 
{| class="wikitable mw-collapsible mw-collapsed"
 
|-
 
! colspan="3" | Sets
 
|-
 
! colspan="3" | [[File:AL_icon_skull.png|nolink=]] Kill Set
 
|-
 
| colspan="3" style="text-align:center;" | '''Kill Bonus1:''' Increase the proc chance when killing by 5%
 
|-
 
| Required amount || colspan="2" | '''2'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.05 ||
 
|-
 
| colspan="3" style="border: none;" | <hr style="background-color:transparent;">
 
|-
 
| colspan="3" style="text-align:center;" | '''Kill Bonus2:''' Increase the proc chance when killing by 10%
 
|-
 
| Required amount || colspan="2" | '''3'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.1 ||
 
|-
 
| colspan="3" style="border: none;" | <hr style="height:5px;background-color:transparent;">
 
|-
 
! colspan="3" | [[File:AL_icon_percentage plus.png|nolink=]] Damage Bonus Set
 
|-
 
| colspan="3" style="text-align:center;" | '''Damage Bonus Bonus1:''' Increase Damage Bonus by 10%
 
|-
 
| Required amount || colspan="2" | '''2'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
|-
 
| DamageBonus || [DamageBonus]+([DamageBonus]*0.1) ||
 
|-
 
| colspan="3" style="border: none;" | <hr style="background-color:transparent;">
 
|-
 
| colspan="3" style="text-align:center;" | '''Damage Bonus Bonus2:''' Increase Damage Bonus by 20%
 
|-
 
| Required amount || colspan="2" | '''3'''
 
|-
 
! colspan="3" | Stats
 
|-
 
! Key !! Equation !! Value
 
 
|-
 
|-
 
| [[File:AL_icon_percentage plus.png]] [[Ancestral_Legacy/Set Bonus#Damage_Bonus_Set|Damage Bonus Set]]
| DamageBonus || [DamageBonus]+([DamageBonus]*0.2) ||
 
 
|}
 
|}
 
|-|
 
|-|
 
</tabber></div>
 
</tabber></div>
 
[[Category:Ancestral Legacy]]
 
[[Category:Ancestral Legacy]]
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Revision as of 16:07, 25 December 2018


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AL frame 1 Common Short
Chain Reaction
AL Crest 4
AL icon skull
AL icon Projectile
AL Damage
AL icon percentage plus
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 1.18% of the damage that your bullets do
1
AL icon skull
AL icon percentage plus
AL frame 1 Common Short
Chain Reaction
AL Crest 4
AL icon skull
AL icon Projectile
AL Damage
AL icon percentage plus
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 10% of the damage that your bullets do
50
AL icon skull
AL icon percentage plus
Chain Reaction
Available Yes
Rarity Common
Classes Alchemist Alchemist
Harbinger Harbinger
Infiltrator Infiltrator
Sentinel Sentinel
Geomancer Geomancer
Druid Druid
Stats
Key Equation Value
Benefit 1+([AncestralData.Ancestral_Level]*0.18)
Sets
AL icon skull Kill Set
AL icon percentage plus Damage Bonus Set

AL frame 2 Uncommon Short
Chain Reaction
AL Crest 4
AL icon skull
AL icon Projectile
AL Damage
AL icon percentage plus
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 2.36% of the damage that your bullets do
1
AL icon skull
AL icon percentage plus
AL frame 2 Uncommon Short
Chain Reaction
AL Crest 4
AL icon skull
AL icon Projectile
AL Damage
AL icon percentage plus
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 20% of the damage that your bullets do
50
AL icon skull
AL icon percentage plus
Chain Reaction
Available Yes
Rarity Uncommon
Classes Alchemist Alchemist
Harbinger Harbinger
Infiltrator Infiltrator
Sentinel Sentinel
Geomancer Geomancer
Druid Druid
Stats
Key Equation Value
Benefit 2+([AncestralData.Ancestral_Level]*0.36)
Sets
AL icon skull Kill Set
AL icon percentage plus Damage Bonus Set

AL frame 3 Rare Short
Chain Reaction
AL Crest 4
AL icon skull
AL icon Projectile
AL Damage
AL icon percentage plus
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 4.72% of the damage that your bullets do
1
AL icon skull
AL icon percentage plus
AL frame 3 Rare Short
Chain Reaction
AL Crest 4
AL icon skull
AL icon Projectile
AL Damage
AL icon percentage plus
When killing an enemy, that enemy explodes into a cross pattern of 4 short range bullets that each do 40% of the damage that your bullets do
50
AL icon skull
AL icon percentage plus
Chain Reaction
Available Yes
Rarity Rare
Classes Alchemist Alchemist
Harbinger Harbinger
Infiltrator Infiltrator
Sentinel Sentinel
Geomancer Geomancer
Druid Druid
Stats
Key Equation Value
Benefit 4+([AncestralData.Ancestral_Level]*0.72)
Sets
AL icon skull Kill Set
AL icon percentage plus Damage Bonus Set