(Created page with "{{stub}} <div class="tabbertab-borderless"><tabber> Chain Reaction 1 (Common)= {| style="float:right;" |- | {{Ancestral Legacy | name = Chain Reaction | descriptio...") |
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− | Chain Reaction 1 (Common)= |
+ | Chain Reaction 1 (Common)={| style="float:right;" |
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| {{Ancestral Legacy |
| {{Ancestral Legacy |
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Line 45: | Line 45: | ||
| Benefit || 1+([AncestralData.Ancestral_Level]*0.18) || |
| Benefit || 1+([AncestralData.Ancestral_Level]*0.18) || |
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|} |
|} |
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− | {| class="wikitable |
+ | {| class="wikitable" |
|- |
|- |
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− | ! |
+ | ! Sets |
|- |
|- |
||
+ | | [[File:AL_icon_skull.png]] [[Ancestral_Legacy/Set Bonus#Kill_Set|Kill Set]] |
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− | | Projectile damage multiplier || colspan="2" | 1 |
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|- |
|- |
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⚫ | |||
− | | Triggers || colspan="2" | |
||
− | {| class="wikitable" |
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− | |- |
||
− | | colspan="2" | KilledEnemy |
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− | |- |
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− | | Chance || 1 |
||
− | |- |
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− | | Chance source || ChanceValue |
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− | |- |
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− | | Action || LaunchProjectilesOnTrigger |
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− | |} |
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− | |} |
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− | {| class="wikitable mw-collapsible mw-collapsed" |
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− | |- |
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− | ! colspan="3" | Sets |
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− | |- |
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− | ! colspan="3" | [[File:AL_icon_skull.png|nolink=]] Kill Set |
||
− | |- |
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− | | colspan="3" style="text-align:center;" | '''Kill Bonus1:''' Increase the proc chance when killing by 5% |
||
− | |- |
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− | | Required amount || colspan="2" | '''2''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.05 || |
||
− | |- |
||
− | | colspan="3" style="border: none;" | <hr style="background-color:transparent;"> |
||
− | |- |
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− | | colspan="3" style="text-align:center;" | '''Kill Bonus2:''' Increase the proc chance when killing by 10% |
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− | |- |
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− | | Required amount || colspan="2" | '''3''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.1 || |
||
− | |- |
||
− | | colspan="3" style="border: none;" | <hr style="height:5px;background-color:transparent;"> |
||
− | |- |
||
⚫ | |||
− | |- |
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− | | colspan="3" style="text-align:center;" | '''Damage Bonus Bonus1:''' Increase Damage Bonus by 10% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''2''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | DamageBonus || [DamageBonus]+([DamageBonus]*0.1) || |
||
− | |- |
||
− | | colspan="3" style="border: none;" | <hr style="background-color:transparent;"> |
||
− | |- |
||
− | | colspan="3" style="text-align:center;" | '''Damage Bonus Bonus2:''' Increase Damage Bonus by 20% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''3''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | DamageBonus || [DamageBonus]+([DamageBonus]*0.2) || |
||
|} |
|} |
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|-| |
|-| |
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− | Chain Reaction 2 (Uncommon)= |
+ | Chain Reaction 2 (Uncommon)={| style="float:right;" |
|- |
|- |
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| {{Ancestral Legacy |
| {{Ancestral Legacy |
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Line 162: | Line 98: | ||
| Benefit || 2+([AncestralData.Ancestral_Level]*0.36) || |
| Benefit || 2+([AncestralData.Ancestral_Level]*0.36) || |
||
|} |
|} |
||
− | {| class="wikitable |
+ | {| class="wikitable" |
|- |
|- |
||
− | ! |
+ | ! Sets |
|- |
|- |
||
+ | | [[File:AL_icon_skull.png]] [[Ancestral_Legacy/Set Bonus#Kill_Set|Kill Set]] |
||
− | | Projectile damage multiplier || colspan="2" | 1 |
||
|- |
|- |
||
⚫ | |||
− | | Triggers || colspan="2" | |
||
− | {| class="wikitable" |
||
− | |- |
||
− | | colspan="2" | KilledEnemy |
||
− | |- |
||
− | | Chance || 1 |
||
− | |- |
||
− | | Chance source || ChanceValue |
||
− | |- |
||
− | | Action || LaunchProjectilesOnTrigger |
||
− | |} |
||
− | |} |
||
− | {| class="wikitable mw-collapsible mw-collapsed" |
||
− | |- |
||
− | ! colspan="3" | Sets |
||
− | |- |
||
− | ! colspan="3" | [[File:AL_icon_skull.png|nolink=]] Kill Set |
||
− | |- |
||
− | | colspan="3" style="text-align:center;" | '''Kill Bonus1:''' Increase the proc chance when killing by 5% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''2''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.05 || |
||
− | |- |
||
− | | colspan="3" style="border: none;" | <hr style="background-color:transparent;"> |
||
− | |- |
||
− | | colspan="3" style="text-align:center;" | '''Kill Bonus2:''' Increase the proc chance when killing by 10% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''3''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.1 || |
||
− | |- |
||
− | | colspan="3" style="border: none;" | <hr style="height:5px;background-color:transparent;"> |
||
− | |- |
||
⚫ | |||
− | |- |
||
− | | colspan="3" style="text-align:center;" | '''Damage Bonus Bonus1:''' Increase Damage Bonus by 10% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''2''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | DamageBonus || [DamageBonus]+([DamageBonus]*0.1) || |
||
− | |- |
||
− | | colspan="3" style="border: none;" | <hr style="background-color:transparent;"> |
||
− | |- |
||
− | | colspan="3" style="text-align:center;" | '''Damage Bonus Bonus2:''' Increase Damage Bonus by 20% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''3''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | DamageBonus || [DamageBonus]+([DamageBonus]*0.2) || |
||
|} |
|} |
||
|-| |
|-| |
||
− | Chain Reaction 3 (Rare)= |
+ | Chain Reaction 3 (Rare)={| style="float:right;" |
|- |
|- |
||
| {{Ancestral Legacy |
| {{Ancestral Legacy |
||
Line 279: | Line 151: | ||
| Benefit || 4+([AncestralData.Ancestral_Level]*0.72) || |
| Benefit || 4+([AncestralData.Ancestral_Level]*0.72) || |
||
|} |
|} |
||
− | {| class="wikitable |
+ | {| class="wikitable" |
|- |
|- |
||
− | ! |
+ | ! Sets |
|- |
|- |
||
+ | | [[File:AL_icon_skull.png]] [[Ancestral_Legacy/Set Bonus#Kill_Set|Kill Set]] |
||
− | | Projectile damage multiplier || colspan="2" | 1 |
||
− | |- |
||
− | | Triggers || colspan="2" | |
||
− | {| class="wikitable" |
||
− | |- |
||
− | | colspan="2" | KilledEnemy |
||
− | |- |
||
− | | Chance || 1 |
||
− | |- |
||
− | | Chance source || ChanceValue |
||
− | |- |
||
− | | Action || LaunchProjectilesOnTrigger |
||
− | |} |
||
− | |} |
||
− | {| class="wikitable mw-collapsible mw-collapsed" |
||
− | |- |
||
− | ! colspan="3" | Sets |
||
− | |- |
||
− | ! colspan="3" | [[File:AL_icon_skull.png|nolink=]] Kill Set |
||
− | |- |
||
− | | colspan="3" style="text-align:center;" | '''Kill Bonus1:''' Increase the proc chance when killing by 5% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''2''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.05 || |
||
− | |- |
||
− | | colspan="3" style="border: none;" | <hr style="background-color:transparent;"> |
||
− | |- |
||
− | | colspan="3" style="text-align:center;" | '''Kill Bonus2:''' Increase the proc chance when killing by 10% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''3''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.1 || |
||
− | |- |
||
− | | colspan="3" style="border: none;" | <hr style="height:5px;background-color:transparent;"> |
||
− | |- |
||
⚫ | |||
− | |- |
||
− | | colspan="3" style="text-align:center;" | '''Damage Bonus Bonus1:''' Increase Damage Bonus by 10% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''2''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
− | |- |
||
− | | DamageBonus || [DamageBonus]+([DamageBonus]*0.1) || |
||
− | |- |
||
− | | colspan="3" style="border: none;" | <hr style="background-color:transparent;"> |
||
− | |- |
||
− | | colspan="3" style="text-align:center;" | '''Damage Bonus Bonus2:''' Increase Damage Bonus by 20% |
||
− | |- |
||
− | | Required amount || colspan="2" | '''3''' |
||
− | |- |
||
− | ! colspan="3" | Stats |
||
− | |- |
||
− | ! Key !! Equation !! Value |
||
|- |
|- |
||
⚫ | |||
− | | DamageBonus || [DamageBonus]+([DamageBonus]*0.2) || |
||
|} |
|} |
||
|-| |
|-| |
||
</tabber></div> |
</tabber></div> |
||
[[Category:Ancestral Legacy]] |
[[Category:Ancestral Legacy]] |
||
− | <!-- ALL LINES ABOVE ARE AUTOMATED, CHANGES DONE ABOVE MAY BE OVERWRITTEN;GENERATION DATE:Tue, 25 Dec 2018 |
+ | <!-- ALL LINES ABOVE ARE AUTOMATED, CHANGES DONE ABOVE MAY BE OVERWRITTEN;GENERATION DATE:Tue, 25 Dec 2018 16:02:09 GMT --> |
Revision as of 16:07, 25 December 2018
This article is a stub. You can help Survived By Wiki by expanding it. |
| |
|
Chain Reaction | ||
---|---|---|
Available | Yes | |
Rarity | Common | |
Classes | Alchemist Harbinger Infiltrator Sentinel Geomancer Druid | |
Stats | ||
Key | Equation | Value |
Benefit | 1+([AncestralData.Ancestral_Level]*0.18) |
Sets |
---|
Kill Set |
Damage Bonus Set |
| |
|
Chain Reaction | ||
---|---|---|
Available | Yes | |
Rarity | Uncommon | |
Classes | Alchemist Harbinger Infiltrator Sentinel Geomancer Druid | |
Stats | ||
Key | Equation | Value |
Benefit | 2+([AncestralData.Ancestral_Level]*0.36) |
Sets |
---|
Kill Set |
Damage Bonus Set |
| |
|
Chain Reaction | ||
---|---|---|
Available | Yes | |
Rarity | Rare | |
Classes | Alchemist Harbinger Infiltrator Sentinel Geomancer Druid | |
Stats | ||
Key | Equation | Value |
Benefit | 4+([AncestralData.Ancestral_Level]*0.72) |
Sets |
---|
Kill Set |
Damage Bonus Set |