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Aim
Every second not spent hitting an enemy increases Crit Score by 1.04%. After a successful hit this bonus is reset to 0.
1
Aim
Every second not spent hitting an enemy increases Crit Score by 3%. After a successful hit this bonus is reset to 0.
50
Aim
Available Yes
Rarity Common
Classes Alchemist.png Alchemist
Harbinger.png Harbinger
Infiltrator.png Infiltrator
Sentinel.png Sentinel
Geomancer.png Geomancer
Druid.png Druid
Stats
Key Equation Value
CriticalScore [CriticalScore] + [$Benefit]x[Proc.Counter]
Benefit 1+([AncestralData.Ancestral_Level]x0.04)
Proc
Counter max 10
Timer value 1
Projectile damage multiplier 1
Triggers
TimerPassed
Chance 1
Chance source ChanceValue
Action IncrementProcCounter
TimerPassed
Chance 1
Chance source ChanceValue
Action ResetTimer
ProjectileHit
Chance 1
Chance source ChanceValue
Action ResetProcCounter
CounterMax
Chance 1
Chance source ChanceValue
Action SetCounterToValue
Sets
AL icon Dice.png Critical Set
Aim
Every second not spent hitting an enemy increases Crit Score by 2.08%. After a successful hit this bonus is reset to 0.
1
Aim
Every second not spent hitting an enemy increases Crit Score by 6%. After a successful hit this bonus is reset to 0.
50
Aim
Available Yes
Rarity Uncommon
Classes Alchemist.png Alchemist
Harbinger.png Harbinger
Infiltrator.png Infiltrator
Sentinel.png Sentinel
Geomancer.png Geomancer
Druid.png Druid
Stats
Key Equation Value
CriticalScore [CriticalScore] + [$Benefit]x[Proc.Counter]
Benefit 2+([AncestralData.Ancestral_Level]x0.08)
Proc
Counter max 10
Timer value 1
Projectile damage multiplier 1
Triggers
TimerPassed
Chance 1
Chance source ChanceValue
Action IncrementProcCounter
TimerPassed
Chance 1
Chance source ChanceValue
Action ResetTimer
ProjectileHit
Chance 1
Chance source ChanceValue
Action ResetProcCounter
CounterMax
Chance 1
Chance source ChanceValue
Action SetCounterToValue
Sets
AL icon Dice.png Critical Set
Aim
Every second not spent hitting an enemy increases Crit Score by 3.14%. After a successful hit this bonus is reset to 0.
1
Aim
Every second not spent hitting an enemy increases Crit Score by 10%. After a successful hit this bonus is reset to 0.
50
Aim
Available Yes
Rarity Rare
Classes Alchemist.png Alchemist
Harbinger.png Harbinger
Infiltrator.png Infiltrator
Sentinel.png Sentinel
Geomancer.png Geomancer
Druid.png Druid
Stats
Key Equation Value
CriticalScore [CriticalScore] + [$Benefit]x[Proc.Counter]
Benefit 3+([AncestralData.Ancestral_Level]x0.14)
Proc
Counter max 10
Timer value 1
Projectile damage multiplier 1
Triggers
TimerPassed
Chance 1
Chance source ChanceValue
Action IncrementProcCounter
TimerPassed
Chance 1
Chance source ChanceValue
Action ResetTimer
ProjectileHit
Chance 1
Chance source ChanceValue
Action ResetProcCounter
CounterMax
Chance 1
Chance source ChanceValue
Action SetCounterToValue
Sets
AL icon Dice.png Critical Set
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