Ancestral Legacy/Aim

Aim 1 (Common)={| style="float:right;" |- |   |-  |   |} Aim 2 (Uncommon)={| style="float:right;" |- |   |-  |   |}  {| class="wikitable mw-collapsible mw-collapsed" |-   ! colspan="3" | Proc |-   | Counter max || colspan="2" | 10 |-   | Timer value || colspan="2" | 1 |-   | Projectile damage multiplier || colspan="2" | 1 |-   | Triggers || colspan="2" |

|}

Aim 3 (Rare)={| style="float:right;" |- |   |-  |   |}

Every second not spent hitting an enemy increases Crit Score by X%. After a successful hit this bonus is reset to 0.