Sentinel

The Sentinel is a paladin class that can fire a single mem ranged attack from their sword as their main method of combat. They boast high  and, but low.

Abilities
The Sentinel creates a protective circular Haven with a radius of 6m at a cost of 10 per second. The Haven is independent of the Sentinel and will automatically disengage if they run out of Energy. It can also be ended early by using the Ability again to conserve Energy. The Sentinel does not gain Energy by attacking while this ability is active, but can still gain it from other sources.

The Haven has the following effects:
 * Enemy bullets inside the Haven are destroyed, draining 5 Energy per bullet destroyed.
 * Enemies inside the Haven are dealt (5+([Potency]x([Level]/25)))x1.5 damage:
 * With no equipment and lowest level: (5+(14x(1/25)))x1.5 ≈ 8.3
 * With no equipment and highest level: (5+(110x(25/25)))*1.5 ≈ 172.5
 * every second they remain inside the area.


 * Grants allies (including you) +6 while they remain in the Haven.
 * Grants allies (including you) +7 while they remain in the Haven.
 * Grants allies (including you) -50% Debuff Duration while they remain in the Haven.

Equipment
Sentinels use Swords as their weapon, and equip Plate and Sabatons for protection.

Skins
Skins can be purchased from the Seamstress, or the character creation screen.