Ancestral Legacy/Set Bonus

Alchemist_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Alchemist Set |- | colspan="3" style="text-align:center;" | Alchemist Bonus1: Reduce the Energy cost of the Alchemist's secondary ability by 15% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Alchemist Bonus2: Reduce the Energy cost of the Alchemist's secondary ability by 30% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3) || |} |-| Attribute_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Attribute Set |- | colspan="3" style="text-align:center;" | Attribute Bonus1: Increase all Attributes by 5% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | AddPotency || [AddPotency]+0.05 || |- | AddEndurance || [AddEndurance]+0.05 || |- | AddFocus || [AddFocus]+0.05 || |- | AddWillpower || [AddWillpower]+0.05 || |- | AddSwiftness || [AddSwiftness]+0.05 || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Attribute Bonus2: Increase all Attributes by 10% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | AddPotency || [AddPotency]+0.1 || |- | AddEndurance || [AddEndurance]+0.1 || |- | AddFocus || [AddFocus]+0.1 || |- | AddWillpower || [AddWillpower]+0.1 || |- | AddSwiftness || [AddSwiftness]+0.1 || |} |-| Consumable_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Consumable Set |- | colspan="3" style="text-align:center;" | Consumable Bonus1: Increase the benefit of a consumable by 10% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | HealthPotionHealingIncrease || [HealthPotionHealingIncrease]+([HealthPotionHealingIncrease]*0.1) || |- | ManaPotionHealingIncrease || [ManaPotionHealingIncrease]+([ManaPotionHealingIncrease]*0.1) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Consumable Bonus2: Increase the benefit of a consumable by 20% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | HealthPotionHealingIncrease || [HealthPotionHealingIncrease]+([HealthPotionHealingIncrease]*0.2) || |- | ManaPotionHealingIncrease || [ManaPotionHealingIncrease]+([ManaPotionHealingIncrease]*0.2) || |} |-| Critical_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Critical Set |- | colspan="3" style="text-align:center;" | Critical Bonus1: Increase Critical Hit and Damage by 5% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | CriticalDamage || [CriticalDamage]+([CriticalDamage]*0.05) || |- | CriticalScore || [CriticalScore]+([CriticalScore]*0.05) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Critical Bonus2: Increase Critical Hit and Damage by 10% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | CriticalDamage || [CriticalDamage]+([CriticalDamage]*0.1) || |- | CriticalScore || [CriticalScore]+([CriticalScore]*0.1) || |} |-| Damage_Bonus_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Damage Bonus Set |- | colspan="3" style="text-align:center;" | Damage Bonus Bonus1: Increase Damage Bonus by 10% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | DamageBonus || [DamageBonus]+([DamageBonus]*0.1) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Damage Bonus Bonus2: Increase Damage Bonus by 20% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | DamageBonus || [DamageBonus]+([DamageBonus]*0.2) || |} |-| Damage_Reduction_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Damage Reduction Set |- | colspan="3" style="text-align:center;" | Damage Reduction Bonus1: Increase Damage Reduction by 10% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | DamageReduction || [DamageReduction]+([DamageReduction]*0.1) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Damage Reduction Bonus2: Increase Damage Reduction by 20% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | DamageReduction || [DamageReduction]+([DamageReduction]*0.2) || |} |-| Dealing_Damage_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Dealing Damage Set |- | colspan="3" style="text-align:center;" | Dealing Damage Bonus1: Increase the proc chance when dealing damage by 5% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | DamageDealtProcChanceIncrease || [DamageDealtProcChanceIncrease]+0.05 || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Dealing Damage Bonus2: Increase the proc chance when dealing damage by 10% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | DamageDealtProcChanceIncrease || [DamageDealtProcChanceIncrease]+0.1 || |} |-| Debuff_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Debuff Set |- | colspan="3" style="text-align:center;" | Debuff Bonus1: Increase the duration of inflicted debuffs by 20% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | AppliedDebuffDuration || [AppliedDebuffDuration]+([AppliedDebuffDuration]*0.2) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Debuff Bonus2: Increase the duration of inflicted debuffs by 40% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | AppliedDebuffDuration || [AppliedDebuffDuration]+([AppliedDebuffDuration]*0.4) || |} |-| Druid_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Druid Set |- | colspan="3" style="text-align:center;" | Druid Bonus1: Reduce the Energy cost of the Druid's secondary ability by 15% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Druid Bonus2: Reduce the Energy cost of the Druid's secondary ability by 30% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3) || |} |-| Energy_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Energy Set |- | colspan="3" style="text-align:center;" | Energy Bonus1: Increase Energy by 5% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | ManaMax || [ManaMax]+([ManaMax]*0.05) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Energy Bonus2: Increase Energy by 10% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | ManaMax || [ManaMax]+([ManaMax]*0.1) || |} |-| Geomancer_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Geomancer Set |- | colspan="3" style="text-align:center;" | Geomancer Bonus1: Reduce the Energy cost of the Geomancer's secondary ability by 15% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Geomancer Bonus2: Reduce the Energy cost of the Geomancer's secondary ability by 30% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3) || |} |-| Harbinger_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Harbinger Set |- | colspan="3" style="text-align:center;" | Harbinger Bonus1: Reduce the Energy cost of the Harbinger's secondary ability by 15% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Harbinger Bonus2: Reduce the Energy cost of the Harbinger's secondary ability by 30% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3) || |} |-| Health_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Health Set |- | colspan="3" style="text-align:center;" | Health Bonus1: Increase Health by 5% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | HealthMax || [HealthMax]+([HealthMax]*0.05) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Health Bonus2: Increase Health by 10% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | HealthMax || [HealthMax]+([HealthMax]*0.1) || |} |-| Infiltrator_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Infiltrator Set |- | colspan="3" style="text-align:center;" | Infiltrator Bonus1: Reduce the Energy cost of the Infiltrator's secondary ability by 15% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.15) || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Infiltrator Bonus2: Reduce the Energy cost of the Infiltrator's secondary ability by 30% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponRageCost || [SpecialWeaponRageCost] - ([SpecialWeaponRageCost] *0.3) || |} |-| Kill_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Kill Set |- | colspan="3" style="text-align:center;" | Kill Bonus1: Increase the proc chance when killing by 5% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.05 || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Kill Bonus2: Increase the proc chance when killing by 10% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | KilledEnemyProcChanceIncrease || [KilledEnemyProcChanceIncrease]+0.1 || |} |-| Low_Health_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Low Health Set |- | colspan="3" style="text-align:center;" | Low Health Bonus1: Increase the low health percentage by 10% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | LowHealthPercent || [LowHealthPercent]+0.1 || |- | colspan="3" style="border: none;" |  |- | colspan="3" style="text-align:center;" | Low Health Bonus2: Increase the low health percentage by 20% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | LowHealthPercent || [LowHealthPercent]+0.2 || |} |-| Sentinel_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Sentinel Set |- | colspan="3" style="text-align:center;" | Sentinel Bonus1: Reduce the Energy cost of the Sentinel's secondary ability by 15% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponBurnRate || [SpecialWeaponBurnRate] - ([SpecialWeaponBurnRate] *0.15) || |- | colspan="3" style="border: none;" | <hr style="background-color:transparent;"> |- | colspan="3" style="text-align:center;" | Sentinel Bonus2: Reduce the Energy cost of the Sentinel's secondary ability by 30% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | SpecialWeaponBurnRate || [SpecialWeaponBurnRate] - ([SpecialWeaponBurnRate] *0.30) || |} |-| Speed_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Speed Set |- | colspan="3" style="text-align:center;" | Speed Bonus1: Increase movement and attack speed by 5% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | AddMovementSpeed || [AddMovementSpeed]+0.05 || |- | AddRateOfAttack || [AddRateOfAttack]+0.05 || |- | colspan="3" style="border: none;" | <hr style="background-color:transparent;"> |- | colspan="3" style="text-align:center;" | Speed Bonus2: Increase movement and attack speed by 10% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | AddMovementSpeed || [AddMovementSpeed]+0.1 || |- | AddRateOfAttack || [AddRateOfAttack]+0.1 || |} |-| Taking_Damage_Set= {| class="wikitable mw-collapsible" |- ! colspan="3" |  Taking Damage Set |- | colspan="3" style="text-align:center;" | Taking Damage Bonus1: Increase the proc chance when taking damage by 5% |- | Required amount || colspan="2" | 2 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | DamageTakenProcChanceIncrease || [DamageTakenProcChanceIncrease]+0.05 || |- | colspan="3" style="border: none;" | <hr style="background-color:transparent;"> |- | colspan="3" style="text-align:center;" | Taking Damage Bonus2: Increase the proc chance when taking damage by 10% |- | Required amount || colspan="2" | 3 |- ! colspan="3" | Stats |- ! Key !! Equation !! Value |- | DamageTakenProcChanceIncrease || [DamageTakenProcChanceIncrease]+0.1 || |} |-|